Rails Camp DK 2008
Take 12 attendees (one from Italy, way to go, Fransesco!), 11 Apple laptops (and one Windows one, I believe), 1 wifi hotspot, mix it all together in a cottage in the middle of nowhere, sprinkle it with a tad of Ruby, Git, and *jour and let is stew for 2 days and 2 nights.
Like Chopmo I enjoyed meeting members of the still growing Ruby community I hadn’t met before.
Looking back at the event, I might as well add a few observations – probably mostly echoing Chopmos post.
My biggest pet peeve before the actual event was the notion that everyone seemed so worried about not having internet for the two days. To me, that was part of the fun. In the end, though, we did indeed have Internet access at the cottage.
Luckily, it wasn’t a terribly fast connection, but it was bearable, and I must admit I liked the infusion of emails and IMs from the outside world. That said, I think we could easily have come better prepared (like having the *jour stuff installed and working) and have managed without internet just fine.
Geeks are introverts, even the Rails-kind
I am not sure how much the presence of an Internet connection contributed to this, but as geeks go, we spend a lot of time staring into our own laptop screen. I realize I am as guilty of this as the next guys, but just doing something by yourself is the path of least resistance, and you can do that at home. Rails Camp should shake up the old patterns.
I like the idea of scheduling things. Make everyone give a demo or presentations of sorts. Thing is, it doesn’t have to be Steve Jobs keynote quality – as Laust clearly proved ;) Demos are best as it can often be done without any preparation.
The main benefit of this is to drag people away from the screen and focus attention on something shared between the group. Perhaps do this every other hour for like 15 minutes.
Okay, so I am a gamer, which obviously biases me in this direction. I do, however, think that having Guitar Hero or a Wii or something else present to drag people away from their laptops would be a good idea. Again, break the existing molds.
I luckily managed to
sucker convince another person into working on the Bottleships project with me (I’ll post more about that eventually), which was awesome. I would have loved to see more people contributing, though, but so be it.
One way to perhaps achieve this, would be to take a Barcamp style approach to projects. Everyone writes their project idea somewhere, perhaps pitches it to the group, and then people vote on what project they’d prefer to work on/help with, and only the top projects are picked.
People whose project didn’t get picked should be encouraged to go to one of the other projects so noone is left sitting around for one self.
Don’t get me wrong
I had lots of fun, and I’ll definitely attend the next camp if possible. Thanks a lot to all who attended, and especially thanks to Henrik for getting it all organized.